
VR Adventures
A virtual reality research project developed in Unreal Engine 4 to explore a locomotion system designed to reduce motion sickness symptoms.
VR Adventures was developed as part of an MSc thesis focused on locomotion in virtual reality and the reduction of motion sickness.
The project used a camera-oriented movement system controlled through the motion controller trackpad, with the aim of creating a more comfortable navigation experience.
Built in Unreal Engine 4.17 using SteamVR and designed for HTC Vive, the application included three distinct environments: a brightly lit sci-fi stage, a natural twilight setting and a night-time island.
These environments were designed to evaluate whether differences in lighting and visual context could influence user comfort during movement.
The project was developed over three months, from June to September 2017.
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