© 2016 by Federico Di Veroli.


"Pixel Adventure" was realized using XNA framework and C# for the Game Architecture module, aiming to the development of a game and providing as well a structured Game Engine. This project was developed as a coursework for the "Computer Game Architecture" course.

The game itself reinterprets in a different background the core game genre of Platformer games: the player in fact needs to go through the different levels of the game in order to reach the finish line and reach the next level. In its adventure, the player can collect different objects in order to increment its final score and power-ups: these ones will permit the user to jump higher or increment its health against the enemies wandering in the different maps.